


While the sound design and music are both fantastic and perfectly appropriate for a cozy game like Chicory, at no point in the game are players required to hear or listen to things in order to be successful.

I’ll detail many of the available toggles and options but first, let’s have a look at some gameplay: Sound Accessibility Aside from its colorblind accessibility-for which there are no accessibility toggles as it just is accessible-the game boasts an astonishing array of accessibility and inclusion features, including some I’m seeing for the first time. The gameplay revolves around color and while this may seem like it’s not enjoyable for those with colorblindness, Lobanov explained to Game Rant that the Chicory was designed to be fully playable for everyone-even individuals with colorblindness. In recent years, we’ve seen indie games pushing the envelope with accessibility and vastly expanding their player base and in Chicory we see this trend continue into the current generation of consoles, utilizing the features available on the DualSense for a truly immersive yet highly customizable experience. Developed by a small team led by Greg Lobanov ( Wandersong) and published by Finji, Chicory casts players as a magical paintbrush wielding dog whose job is to fill the world with color and art after it’s all vanished. I, Courtney “Bad At Puzzles” Craven, would like to share with you, dear reader, what an absolute delight Chicory: A Colorful Tale is. Contents Sound Accessibility Subtitles Visual Accessibility Text Accessibility Controller Mapping Inclusive Highlights Conclusion
