


Now I will admit - on the storyline front, there's nothing all that memorable to get attached to here. It definitely feels good to pop up with newer pieces of armor sets during multiplayer sessions with other hunters that haven't unlocked them yet. You'll be able to embark on side quests and attempt to complete assorted tasks all the while in order to get your hands on even rarer materials and raise your stock even more amongst your fellow hunters. The addictive loop that comes from finally besting a new beast and getting your hand on new items that go into unlocking new weapons and armor remains fun from start to finish when it comes to your Wild Hearts journey. Like Monster Hunter, you'll be entrusted with taking down each monster and acquiring pieces of their fallen bodies in order to gain the materials needed to create/upgrade your equipment. Unlocking new basic Karakuri over the course of Wild Hearts' lengthy campaign in the form of battle tools and "Dragon Karakuri" objects that are better suited for camping areas keeps things interesting. Constructing a massive wall, watching a beast smash into it, and proceeding to climb up that wall to leap into the air to land a debilitating blow on your incapacitated foe never gets old. Working in conjunction with your allies and using your assortment of basic Karakuri to gain the upper hand on each creature yields a ton of player satisfaction. The basic versions of those buildable items come in the form of boxes, torches, wing gliders, and more that add another strong strategic element to the battles at hand. The main mechanic that helps Wild Hearts stand apart from Monster Hunter is the introduction of "Karakuri" tools. The weighted feel of the combat feels significant and makes all those moments of landing powered-up attacks that stun your beastly foes more memorable. As expected, you'll get to arm yourself with all manner of melee and ranged weapons - you can take the fight to your massive foes with oversized katanas, hammers, wagasas, bows, etc. Clashing with a raging boar that can sport flaming horns and stamp the ground hard enough to shake the foundation of the battleground is an instance of the epic encounters you'll engage in. Like Monster Hunter, your custom hunter can head into battle with two allies for exciting hunts against a litany of mighty beasts that combine elements of real-world animals and otherworldly characteristics. As soon as I came up against a rampaging rat with one of the most vicious tail whips I've ever been hit by, I knew I was in for a challenging yet boisterous adventure. Wild Hearts' resemblance to Monster Hunter is readily apparent as soon you go on a hunt in pursuit of the game's intimidating "Kemono" creatures. The presentation of Wild Hearts is immaculate. Picking up random materials, sneaking up on smaller animals to either kill them or pet them (I choose that second option more than the first one, by the way), discovering helpful Tsukumos, and engaging in drag-out brawls with massive monsters are all compelling instances accompanied by thematic music. On the soundtrack front, traditional tunes that are lifted from the era of feudal Japan are sublime. Each biome looks amazing and differentiates itself from the others, which helps repeated excursions to those large areas keep from feeling stale since you'll usually spot something new the more you explore them. From an art design and audio standpoint, I love everything Wild Hearts brings to the table.

Wild Hearts takes place within a wondrous realm called "Azuma" that features elements of ancient Japan - the game's sweeping soundtrack, bustling town & gorgeous outdoor locales, and cool instances of NPCs belting out Japanese sayings within their English exposition all do a great job of encompassing those aforementioned themes.
